Instanced RenderingPersistent data stored in video memory and efficient use of the graphics API makes rendering instanced geometry ultra-fast.40 FPS 1206 FPS |
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AnimationUltra Engine uses a superefficient animation pipeline that minimizes memory bandwidth and dynamically distributes processing loads across many CPU cores.64 FPS 1179 FPS |
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LightingStatic/dynamic caching and a new forward renderer make lighting in Ultra Engine fast and flexible.90 FPS 1456 FPS |
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BatchesUsing modern rendering techniques unlocks bottlenecks and turbocharges rendering of the most complex worlds.2 FPS 6213 FPS |
Instanced RenderingPersistent data stored in video memory and efficient use of the rendering API makes rendering instanced geometry ultra-fast.40 FPS 1206 FPS
|
AnimationUltra Engine uses a superefficient animation pipeline that minimizes memory bandwidth and dynamically distributes processing loads across many CPU cores.64 FPS 1179 FPS
|
LightingStatic geometry caching and a new forward renderer make lighting in Ultra Engine fast and flexible.90 FPS 1456 FPS
|
BatchesUsing modern rendering techniques unlocks bottlenecks and turbocharges rendering of the most complex worlds for VR and 3D.2 FPS 6213 FPS
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