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Instanced RenderingPersistent data stored in video memory and efficient use of the graphics API makes rendering instanced geometry ultra-fast.40 FPS |
AnimationUltra Engine uses a superefficient animation pipeline that minimizes memory bandwidth and dynamically distributes processing loads across many CPU cores.64 FPS |
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LightingStatic/dynamic caching and a new forward renderer make lighting in Ultra Engine fast and flexible.90 FPS |
BatchesUsing modern rendering techniques unlocks bottlenecks and turbocharges rendering of the most complex worlds.2 FPS |
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Instanced RenderingPersistent data stored in video memory and efficient use of the rendering API makes rendering instanced geometry ultra-fast.40 FPS |
AnimationUltra Engine uses a superefficient animation pipeline that minimizes memory bandwidth and dynamically distributes processing loads across many CPU cores.64 FPS |
LightingStatic geometry caching and a new forward renderer make lighting in Ultra Engine fast and flexible.90 FPS |
BatchesUsing modern rendering techniques unlocks bottlenecks and turbocharges rendering of the most complex worlds for VR and 3D.2 FPS |
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