Continued Development
At this point I would like to share some plans with you on continued development over the next several months. I generally avoid detailed roadmaps for two reasons:
- It's more fun to announce something with a short notice than to say "we're going to do X, Y, and Z, by these dates...". If people know too far in advanced they sort of take it for granted, and it doesn't have as big an impact.
- Plans change. When they do, people often consider cancelled plans to be "promised features". I like to dynamically adjust my plans as I gather more information and see how people react to the software.
I do have a plan for Leadwerks 3.3 and 3.4. They will each likely include some useful features and graphical enhancements.
Another idea I want to expand on is pre-made game-ready content. The simplest manifestation of this is a model pack, like the SciFi interior DLC that was released. A more advanced implementation would be something like a character or weapon pack. Rather than just offering 3D models, I want these to be finished game-ready items with scripts and sounds that you can drop into your game and get instant functionality. I find the idea of no-programming game development very exciting, when you can do it without the terrible limitations other products that attempt this have; When you're ready, you can start cracking open scripts and looking around, and if you want to go a step beyond that, you can always drill down the to C++ layer. Leadwerks is unique in that it's perfectly suited for noobs, but is capable of taking you all the way to the professional level, if you have that desire. We're not really taking advantage of that concept yet, but I hope to soon.
I am also planning on something that will give your Workshop games a lot of exposure, so if you have a Lua game you want to share, now is a good time to submit it. Don't worry if it's incomplete or "not good enough". The Workshop is for prototyping and testing each other's ideas. I love playing the simple games that are up there now, and each update brings something new and exciting. The ease with which people can produce simple games is my measure of how good of a job I'm doing.
Oh yeah, and official Linux support on Steam is coming soon.
That's all for now. To all newcomers, welcome to the community, and to the old-timers, thank you for helping them.
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