Back to the Art Pipeline
It's pretty amazing how long the materials, textures, and shader system is taking, but it encompasses a lot of areas: Automatic asset reloading, autogenerated shaders, GLSL syntax highlighting, texture conversion options, and more. All this attention to detail is shaping up to create what I hope will be the best art pipeline, ever.
The Asset Browser displays all files in your project directory. You don't have to use Windows Explorer at all anymore. You can rename, move, copy, cut, paste, and delete files, without ever leaving the editor:
All recognized asset files are displayed in the editor, including materials, textures, shaders, sounds, scripts, models, and fonts:
You can edit textures, materials, and shaders, and see how your changes interact in real-time:
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