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Back to the Art Pipeline


Josh

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It's pretty amazing how long the materials, textures, and shader system is taking, but it encompasses a lot of areas: Automatic asset reloading, autogenerated shaders, GLSL syntax highlighting, texture conversion options, and more. All this attention to detail is shaping up to create what I hope will be the best art pipeline, ever.

 

The Asset Browser displays all files in your project directory. You don't have to use Windows Explorer at all anymore. You can rename, move, copy, cut, paste, and delete files, without ever leaving the editor:

blogentry-1-0-20621400-1324178911_thumb.jpg

 

All recognized asset files are displayed in the editor, including materials, textures, shaders, sounds, scripts, models, and fonts:

blogentry-1-0-44158100-1324178924_thumb.jpg

 

You can edit textures, materials, and shaders, and see how your changes interact in real-time:

blogentry-1-0-59506500-1324178919_thumb.jpg

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Can you define multiple project directories? That would help me because I keep my projects in separate directories and their resources in subfolders. That way I can back up just the projects/resources I've modified.

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Can you define multiple project directories? That would help me because I keep my projects in separate directories and their resources in subfolders. That way I can back up just the projects/resources I've modified.

I'm still working out the details, but yeah, that's the idea. I guess the analogy would be like a Visual Studio project...sort of.

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Hope this stands up to modern requirements though - Everyone is moving to a node based workflow system for this sort of stuff. I'm no artist however so I can't say I'm the best person to provide useful criticism.

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