Sculptris tips and character making
Sculptris is free and very powerfull.
I will show a complete character example, and will show main commands and some tips.
The theme is some futurist military cartoon character a little inspired by that :
Ok let's begin : )
Making the torso : Draw on the sphere to make the shape
ALT + Draw = draw holes
**** + Draw = smooth
Draw + Clay option = similar to Zbrush claytubes to draw planar stuff
Draw + Alt + Clay option = draw planar cavity
Next : Flatten + lock plane angle : to create some plane surfaces
We will create the arms as separate objects :
Choose : New Sphere
Than : Add Object
Use move tool and global setting to position new objects
To de select all objects : CTRL + D
To select one object : click on it
Gloabal scaling
Draw the arms rought shapes
Draw + Smooth all around object
Click on Wireframe view : to see wireframe
The more you zoom when painting the more detailled will be the polygons
Poly reduction tool : usefull ot reduce polys where needed
Or when a detailled part is hard to smooth
(Alt + Recude brush = increase detail polygons on surface)
Sculptris wil be more performant hidden object you don't work on
Inflate tool to make some small growing parts , growing uniform
Add new sphere to make the head
Draw , smooth, flatten tools to make some rought shape
Pinch tool : It will make hard edges very good.
1) Crease tool to make good Creases;
2) Than Pinch tool to clean, refine creases
You'll have great results using these tools one after the other.
ALt + Crease tool to make hard edges on any surface
Than pinch tool to make the hard edge very good
Flatten + Lock plane to draw hard surfaces
ALT + Draw + Clay option to draw planar holes quickly
For the head : Add new object and begin to shape it
CTRL + Draw = draw mask : Usefull to sculpt only the surface parts you want
Here it as used to flatten only the parts i needed.
Select second head part and adjust rotation using rotation tool
Hidde other parts to have lot more faster sculpting (3D coat is not Zbrush)
Some detail technique :
Make hole : ALT + Draw + Clay
Pinch tool around hole to make it look hard surface
Draw + Clay option
1) Flatten
2 ) Flatten + Lock plane option
Begin legs :
add new sphere
Flatten tool in distant zoom
Draw the legs in a first rought pass
Smooth + Flatten tool to shapeup the legs
Add new sphere objects for boots
Flatten + smooth to shape them as cylinders
Second pass :
Draw, smooth, flatten tools
Belt making :
Add nother sphere object , resize it, position it
Flatten it all around and top and bottom
Position it on character and flatten it all around
(You can pinch edges also if needed)
Side pockets making :
1) another another sphere object
2) Flatten , smooth it all around to make the shape you want
Scale it , rotate it and position it on character :
Making some torso shield part on surface :
We could add another object , but the goal here is to show some usefull drawing techniques
Draw your shape using mask
Draw volume
Begin to detail with crease tool
Use smooth tool where surface is not regular than re apply crease tool
Draw hard surface edges using :
ALT + Crease tool
Than smooth tool on irregular surfaces to make surface more planer
(Flatten tool if needed also)
+ Pinch on hard edges
+ Pinch on crease parts
Adding objects details :
Same add new sphere and shape it up in distante view using flatten tool
Adjust it's position, scaling , rotation in gloab mode
Copy paste object is possible in sculptrisand usefull sometimes
Before exporting character to obj file for retopo it's better to move some character parts around it in 3D space.
This way you'll retopo more easy and when retopo is done , you have just to move different low poly parts near the character again.
The cartoon military soldier is mainly done with some added details.
You can sculpt lot more details everywhere in Sculptris, the techniques remaining almost the same as what i showed here, or you can import the character on Zbrush or 3D coat Voxels to go lot more further in sculpting details if you target more realistic style.
Personnaly a fast and good workflow to make non detailled characters i use :
- Character sculpt and detail in Sculptris
- Retopo in 3D Coat
- Paint Diff/Normal/Specular maps to add details and textures patterns
Perhaps i'll make retopo and painting blog ?
Last tip :
I highly recommend a tablet for sculting, a mouse will never be as natural or fast.
( Even Wacom Bamboo basic ones are great at very small price)
Ok , thats the end of Blog on that Sculptris tutorial.
I hope you enjoyed it
- 5
3 Comments
Recommended Comments