Leadwerks Blog Post 06: Incoming Renders
As promised last week, it's finally time for a new blog update! Lots of new artwork has been created since the last update, but I'm going to start off by posting several large renders of the Zone project from a few weeks ago. These would make for great desktop backgrounds:
The biggest focus of the last few weeks has been the design of the derelict Ukrainian military barracks. This building was based off of a real barracks in the Exclusion Zone. One of the new Leadwerks features that I implemented in this model is vertex color texture blending, which I used to blend brick and stucco textures for the exterior of the building. The blend shader is included with R4 of version 2.32, and I will be posting the .mat code for the blend texture at the end of this post. The newest version (2.2) of ArBuz's fantastic Leadwerks tools for 3ds Max includes support for vertex color, and I used his tool set to export this model. You can find it here:
http://leadwerks.com/werkspace/index.php?/files/file/7-leadwerks-tools-22-for-3ds-max/
Besides the building itself, I have created quite a few new props to populate the building. I'll start off with screenshots of the entire scene, and then I'll break down the props:
Here are some of the new props that I created for this part of the project. From back to front: 3 cubed shelving units, gun rack A &B, 3 fuse box wall props, 3 variants of a military bed, old wall sink and radiator.
I hope you enjoyed the images! Feel free to leave comments or suggestions, and I'll see you all in the next blog.
Here is the blended material .mat file that I used:
texture0="abstract::barracksgreenstucco.dds" texture1="abstract::barracksgreenstucco_dot3.dds" Texture2="abstract::barracksorangebrick.dds" texture3="abstract::barracksorangebrick_dot3.dds" shader="abstract::mesh_diffuse_bumpmap.vert","abstract::mesh_diffuse_bumpmap_specular_multi.frag" shadowshader="abstract::mesh_shadow.vert" blend=0 depthmask=1 overlay=0 zsort=0 cullface=1 castshadows=1 specular=0.0 gloss=0.25 bumpscale=0.3
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