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A* Pathfinding Using Blitzmax And Leadwerks Engine


Marleys Ghost

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Following on from:

 

On The Right Path, A* Pathfinding In Leadwerks.

 

The Way Forward ... Making Blitzmax Trax ...

 

I decided to give the testing a few more hours. First off I wanted to create a new NPC Type which would have its own control flags and most importantly its own path storage buffer.

 

After a little thinking (a little thinking is what I excel at lol) and a few hours of coding and tweaking, I managed to get 32 new NPC Types all pathfinding their individual way around "BlocksVille".

 

 

For those interested I will try and get a demo.exe up later onto the showcase thread:

 

Pathfinding With A*

 

 

Demo now added: Hide And Seek Demo 2

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