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Learn about game development technology

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Leadwerks 5 Editor Extension Example

Our new editor is being designed to support user-created extensions written in Lua. I want Lua to work in our new editor the way MaxScript works in 3ds Max, to allow an endless assortment of new tools you can create and use. Now that the editor GUI system is well underway, I want to start thinking about how user-created extensions will work with our new editor. I'm going to lay out some theoretical code for how a road creation tool might integrate into the editor. First we declare a st

Josh

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