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Blender modular assets making

There are many way to make modular stuff. I just expose a simple basic one in Blender, it just covers modeling and preparing for FBX export.                       Mirror on Y the object     Align to grid to be sure it is aligned on red axis with the other                                               For the UV part : Just download the Blender file before the merging , make UV seams on one half modul

YouGroove

YouGroove

Blender making curved tubes and pipes

An easy way of making curved tubes or pipes for your 3D assets models or for your level.               Click images to Zoom               Some example of use : Spice up 3D models   Or bring curved tubes to your level I hope you enjoyed this tutorial

YouGroove

YouGroove

3D Coat metal Sci Fi texturing tutorial

3D Coat is awesome to make tileable texture so easy. Let's start   Choose tile texturing and some 512*512 texture   Work with Top down camera view     Fill tool with a yellow color and a metal style (specular high value)   Now we will sculpt some crease line with low specular value to make some panels separation effect     We will draw another color metal with te pixel precise pen tool : no normal map progressive slope but direct pixel slope     We could keep tex

YouGroove

YouGroove

3D coat : Other painting tips

A quick overview of some other painting tools.       We will start with quick blocking colors and specular.     Different specular values to make some sort of different metal styles For arms use some 20% specular       We will paint pants : In texture window use the magic select tool   Invert selection :   You 'll see you will be able to paint on select texture area, even on 3D. This is very usefull to freeze some texture zones you want to paint in Texture view or 3

YouGroove

YouGroove

Basic 3D Coat Painting

This tutorials will show the basics of painting diffuse/normal/specular maps in 3D coat. We will start with a new 3D character ( made in Sculptris also)     So let's start Import model in 3D Coat for painting with basic color and baked normal map form 3D Coat :   Colors testing and blocking : - select Layer color only - uncheck Specular and normal map channels , we will paint full color only   As main character in TPS view i want to highlight the character from behind, so fo

YouGroove

YouGroove

3D Coat low poly Retopology

A quick overview of 3D coat Retopology with some tips also.   The goal is to retopology previous high poly model from Sculptris into a Low poly model in 3D coat :     Fisrt step is import obj model in 3D coat as Reference model, we will use the model below from sculptris.     Begin in symmetry mode to add a polygon to start :     Then use 3D coat quads to very quicly add quads over the model : You will need to have a good toplogy so follow lops and edges   The goal si very

YouGroove

YouGroove

Sculptris tips and character making

Sculptris is free and very powerfull. I will show a complete character example, and will show main commands and some tips.   The theme is some futurist military cartoon character a little inspired by that :   Ok let's begin : )   Making the torso : Draw on the sphere to make the shape ALT + Draw = draw holes **** + Draw = smooth   Draw + Clay option = similar to Zbrush claytubes to draw planar stuff Draw + Alt + Clay option = draw planar cavity       Next : Flatten + lock pla

YouGroove

YouGroove

3D Coat column game making of

A quick making of a 3Dcolumn made in 3D coat for my LE3 game.   Why struggles with modeler when you can make hard surface models using 3D coat super easy Voxel modeling?     1) Voxels : Some primitives than Tool : Add objects (with the great Tinker library)   2) Retopology (pretty low poly and fast)   3 ) Bake normal map To Low Poly   4) Paint damage , details, specular, dirt : ( lof of masks and alpha in 3D coat and more in the Web )     5) Once the model and textures has

YouGroove

YouGroove

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