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nick.ace's Blog

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Blog 2 - GUI and Item Placement

Not too much in terms of visible gameplay has been accomplished (a lot of backend stuff and still doing level design ).   Anyway, the game is starting to take shape in terms of setting up for more gameplay. The level design is important to me because the patrol routes of enemies and such need to be calculated in order to provide sufficient coverage so that it isn't too easy to grab items.   Respawning:   Items respawn using a region based system. Different regions will respawn after a cert

nick.ace

nick.ace

Built from Ruins: Blog 1

So, I'm creating a blog to show how I'm approaching certain things (maybe this will be helpful to some people?).     Stealth:   This is a set of features that I wanted to go all out on, so that's what I'm doing right now.   Shadows: Someone asked about how to implement shadows, and Josh gave a simple answer (kind of made me feel dumb lol). Anyway, the implementation for my game works for directional lights (the sun) right now, but it should be easy to extend to other lights if I cho

nick.ace

nick.ace

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