I will share a bit of the past of Hunt For Food before going on to the future.
Hunt For Food has been an ongoing project that I have worked on for nearly two years now. I started with the idea of making a survival game and realized I was biting off more than I could chew pretty quickly. Instead of giving up and working on smaller games I decided I would use this one project for my game development education.
The main reasons why I decided to work on one big project were:
- I had no m
Hello hunters!
There is a new update for the Hunt For Food that includes some exciting new features as well as a couple of important bug fixes. I will place the change log at the bottom of this blog. I have been having issues with my original Hunt For Food map for a very long time so I decided to go in a new direction.
From now I will be working on procedural maps for Hunt For Food instead of static ones. There are many benefits to doing this including - every map will be different, I
Well after a long time of developing Hunt For Food I finally have something you guys can play!
Along with the game I have made an instruction video that will guide you through potential encounters and show you the basics. I will also attach some written instructions to this blog. The game is rather big right now so it will take up to 4+ minutes before it is loaded.
So go Subscribe to it on the Steam Workshop and then open Leadwerks Game Player to check it out!
Any feedback would be
Video Link -
Hi Leadwerks Community!
I finally figured out how to make a blog so this will be my first blog regarding my almost completed project The Hunt for Food. Take a look at the video and give me some suggestions if you have any. This game will be added to the Leadwerks Workshop on Steam soon.
Some info about the Game in general -
This is a primitive survival game where you have to use your environment to your advantage. There are no guns. There is no giant backpack