Jump to content
  • entry
    1
  • comments
    0
  • views
    4,342

Entries in this blog

Infinitus Proelium debug dev video 1

Very early video just showing the terrain and character movement. And some generated buildings.   Things working/worked on so far: The 'terrain' is generated at runtime using perlin noise and Surface:AddVertex(), :SetVertexColor(), :SetVertexNormal(), etc Character controller written from scratch, not using the builtin controller. Shader for the terrain uses a combination of diffuse material, vertex colour, and triangle normal. The diffuse material is black and white, the edges a

whiterabbit

whiterabbit

×
×
  • Create New...