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Dead Anyway progress

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Dead Anyway Dev Diary #2

Recently we made the choice to use Trello to map out our current workflow. We are using a loose implementation of Agile with a backlog of the tasks we need to complete. We have 2 week sprints in which we aim for a certain amount of task points in each sprint to complete.   We have found this system works quite well given the fact that we work on this part time for now and this also gives us good flexibility as to what jobs we feel we need to do in the sprint.   We invite you to browse the De

tjheldna

tjheldna

DA 19 weeks in

19 weeks in and about 5 miles of skype text in which Rick and I have collaborated on this game prototype. Already it’s had is fair share of emotions and emoticons, but has been a privilege and a pleasure none the less.   What’s new to DA Gavin character now animates in game. Introduction of AI. Scene interactions with inventory items. Various scene and interior models as well as a few weapon models. A Simple crafting system (combining items to make new items or tool on item)

tjheldna

tjheldna

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