The prototype of a four-wheeled vehicle is completed, where the third person player can get on and off the vehicle by pressing the E key. To move the vehicle either forward or backward, is done with the keys W, and the key S, to brake with the space key. And the principle is the same as when driving the character, a third person camera goes behind the car orbiting 360 degrees.
I don't think the vehicle is that bad, but I'm absolutely sure it can be improved. The idea is that this expl
The prototype is finished, and the mechanics of the game can be given way. It has established a desert terrain in the form of dunes, this implies that there are no cannons or anything similar, because Leadwerks does not allow a terrain to cast shadows on that same terrain and this looks visually rare.
So the terrain is like low-slope dunes. On the other hand, I think the texture of the terrain is already the definitive one, with the possibility of changes and suggestions on the part of tho
We made it! Between The Realities coming back in new, revised demo-version!
You can download it here, right now:
https://www.youtube.com/watch?v=ZXW8qx-aAeY
Watch our fantastic trailer!
https://www.indiedb.com/games/between-the-realities
We made it, yes, sorry for this delay, but we had big problems with uploading. Now you can download demo here:
Hope you'll like it ? We have come a really big way of development to finally present this to you. Thanks, and join our Discord server: https://discord.gg/ZT9EU65
Release of Tech-Demo will be delayed until 17th November. We sincerely apologize for this, but the project still has technical problems that we want to fix.
Hello, our dear subscribers! Important news - we are finally announcing the release date of Between The Realities' demo-version! It will be released in Leadwerks Game Launcher on November 11th!
In the demo version, which is a technical demonstration of our capabilities, there will be only 5 game levels, 5 types of weapons, 2 types of enemies and as well as 1/4 of the main plot.
One of these days will be released a new teaser. Stay tune!
I've uploaded a new release last night correcting the player's pickup to be much more reliable. It should be very rare for a case in which the player is in a object and releases it causing the player to fly backward. I could have kept objects solid but that caused another can of worms. I also posted this on my OneDrive due to issues of people not being able to download it from this site.
Yesterday I was working on implementation of the power balls and the launcher. I've written a rough draf
For who those who don't know (or remember) Vectronic was my first person puzzler project I was developing from 2013-2016 starting with the Source Engine and then onto Leadwerks. The goal of the project was to create a puzzle game and allow people the assets to make their own puzzles. Although it never saw it's end, you can still play the demo here.
So what happened? Vectronic was how I pretty much learned a lot about programing, art and game design in general. I kept going back working on i
Between The Realities is an indie game in the genre of first-person shooter, which is being developed by our creative association Antology Games Studio. At the moment the game is in active development at the pre-beta stage, the release is expected in the winter of 2019. Our project is entirely inspired by oldschool games of the late 90s, such as Blood and Kingpin: Life of Crime, and by films like Streets of Fire (1984) and Dark City (1998).
Annotation:
Another world. Different rea