Welcome to the third installment of Kattemaksu Online.
With a successful test of the RakNet log in and MySQL verification checks, we are moving on to the client of LE. This will include the engine with the log in coding.
My preference is for LE to use the RakNet mod(for BlitzMax) for inclusion into the engine for Netwerks, but that's another story. Since we are writing the client code in C++ the RakNet libraries will work just fine.
Our SBX scene is just about complete, and we will
Welcome to blog Number 2;
There is not a lot to discuss here, but I wanted to post an update(mostly so I can track myself. lol)
We are just about completed with the Log on server. This actually has nothing to do with LE on the server side. The SQL connection is good, and we are using an sql.lite file for the log on server info. We felt that this would secure it a little better than a standard .CFG or .TXT file for the server host.
We will be running a test tonight from a dedicated
Kattemaksu Online (Which means Retribution)
I have no screen shots, as I am going to transfer this project from Realmcrafter Pro to LE. Those guys have not got a clue. Yeah, the tool set is nice, but if the stupid thing doesn't work, then whats the point of wasting my time. Yes the server, and client will have to be written, but I need to learn hard coding anyways, and I have a team memeber that knows C# really well. I think it can be pulled off.
With 2.3 being released with Lua impl