After months of work on various base classes I have finally started to re-build my game in Ultra. There is still a lot of work to do to these classes (voxel terrain especially) but my aim is to keep the ball rolling by getting them to a workable state so I can build a playable game and then work on fine tuning later. Plus, I find it more fun to fine tune classes when there is a working game at your finger tips rather than just a bland test project.
I started off with voxel terrain. Basic
The Seventh World
Lately I have been hard at work implementing all the basic classes in Leadwerks 5. My aim is to get the game playable by the end of the year. Once I've achieved that I'll slowly hack away at bugs and visual quality before release. These are what are planned for the first release;
Menus
Main
Pause
Gravity
Multiple Sources
Edge of the World
Foliage
Pine Tree