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About this blog
In this blog, I will share some insights I got about UltraEngine and my experience extending the engine with custom add-ons and features or simply working with it.
Keep in mind that the current state (by writing this blog) of the engine is in early access and some things might change over the time or until the release.
I will blog about some more advanced things like the main differences to Leadwerks and some technical stuff.
The first blog entries will be mainly about adding efficient access to the compute pipeline of Vulkan and how about adding custom functionality to the engine.