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make my game possible

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TinyGom Racing New release and New demo

TinyGom Racing PC Game is available !   New demo : at: tinygom.sdmg-studio.eu (register)   or if you have an account on indiedb.com : http://www.indiedb.com/games/tinygom   lot of bugs corrected: menu appearance now conform to what it should be all sub-menus revisited in game cosmetics adjustments time trial mode now fully fonctionnal screen resolution detection improved and working with multi monitors no more bugs at the first launch of the demo SDMG-STUDIO produc

diedir

diedir

TinyGom Demo out !

Hi community !   I just announce the availability of the demo of my game TinyGom   You can download on my site http://tinygom.sdmg-studio.eu through the link provided in the email you receive after a short registration, excuse me for this.   Alternative link for 32 bits version: http://www.indiedb.com/games/tinygom/downloads/tinygom-demo-32-bits   Alternative link for 64 bits version: http://www.indiedb.com/games/tinygom/downloads/tinygom-demo-64-bits   PS: I lost my previous post by

diedir

diedir

Playing with physics...

As i dig the engine, i am again stuck in a new place, need to find a way to place and activate joints, make friction reacts as it should and make move some pieces on the running model...   some busy days for me.   Edit: added a video of my wip at vimeo  

diedir

diedir

time to move myself

as i am an hobbyist, i am not under pressure to make anything but roaming around here for a year and always waiting for releases... makes me uncomfortable towards efforts consented by josh since 2.3 release. Really a great shot and as i played with the new toys, i understood that a lot of time is necessary for beginners like me before producing a single workflow. I am not either young nor talented, working for myself alone (without the pressure I've got at my salaried work), but i wanted to

diedir

diedir

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