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Ultra Engine 0.9.8 Adds Material Painting, Tessellation, and a First-person Shooter Template

Ultra Engine 0.9.8 is here with a groundbreaking material painting system, robust tessellation, and a first-person shooter template to provide a head start on your next game. New features and enhancements make it easier than ever to create games and simulations that look great and run fast. Material Painting Our new material painting system brings your scenes to life with unique details painted everywhere. You can easily turn plain tiled textures into lifelike environments in a few sec

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Leadwerks Games Bundle #1 Released

I'm proud to announce the release of the first Leadwerks Games Bundle. Start building your own games with Leadwerks Engine and discover indie titles created by developers just like you. This bundle includes Leadwerks Game Engine, along with three games created with Leadwerks, and a generous discount. Unleash your creativity and embark on an exciting journey into game development with Leadwerks Engine! This bundle includes the full-featured Leadwerks Game Engine alongside three exceptional g

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Ultra Engine 0.9.7 Adds Decals, Particles, and More

The latest update to Ultra Engine, version 0.9.7, introduces an all-new decals system, particle emitters, enhanced entity and material properties, and improved flowgraphs. New features and enhancement make it easier than ever to create performant games and simulations that look great and run smoothly. Decals A new decals system built on our clustered forward+ renderer allows you to display stains, graffiti, puddles, and other details to enhance the appearance of your scenes. Because th

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Ultra Engine 0.9.6 Introduces a new Foliage System

Ultra Engine 0.9.6 is here, with a new foliage system that replaces and improves the vegetation system used in Leadwerks. Whereas Leadwerks uses a geometry shader, Ultra uses a compute shader that provides more power and better performance. The most significant improvement is the inclusion of sublayers, which allow a mesh layer to use multiple variations to easily populate a scene with a variety of different objects, while spacing them out in a natural way. Imposters Imposters ar

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Ultra Engine 0.9.3 Features an Improved Workflow and AI Texture Generation

Ultra Engine 0.9.3 is here, with usability improvements, bug fixes, and new AI-powered features to make game development easier. You can get a discount now in our store or on Steam all week. "Futuristic Room" by Dennis Cliofis Object creation has been overhauled with a more visual approach that lets you easily select the object you want to add to the scene.   You can also insert a new object into the scene tree, under the selected node, or in the scene root.

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Ultra Engine Early Access is Here

Ultra Engine unlocks the full power of your GPU to deliver up to 10x faster performance for your game. Ultra Engine is now available in Early Access, both in our store and on Steam. Use coupon code "LAUNCH" to receive a discount before January 1. Ultra Engine is a huge leap in technology that provides a new future-proof foundation, while keeping the strengths and general design philosophy we developed in Leadwerks. There were many major underlying changes made to create a better development

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Ultra Engine SDK Now Available

I'm pleased to announce that Ultra Engine SDK Early Access is now available. Four years ago, I set out to solve the performance problems I was seeing while working on virtual reality projects at NASA. Ultra Engine is the product of a lot of intense research and development during which I invented a new architecture designed for the way modern graphics hardware works. The results exceeded my wildest expectations, providing Ultra Engine with order-of-magnitude faster rendering performance than Lea

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Ultra Engine Benchmarks Revealed - 10x Faster than Unity, Leadwerks

A few years ago, some folks at NASA asked for my help with some VR projects they were working on. They had switched to Leadwerks and were getting better performance with that, but it still wasn't fast enough for what they were trying to do. I flew from California out to Goddard Space Flight Center to meet with them. When I saw what NASA was doing with my software, my jaw hit the floor. Goddard Space Flight Center Rendering performance in VR is critical because if the framerate dr

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Ultra App Kit 1.1 Adds Support for Cross-Platform Development

Ultra App Kit 1.1 is now available on our website and on Steam. This free update brings cross-platform development to our fast resolution-independent GUI toolkit. To download the new installers, click on your account purchases. In addition to Windows, Mac and Linux are now supported, which means you can code once and compile everywhere to easily create cross-platform GUI applications. Builds on Linux use minimal dependencies and will work on virtually any distro without any additional

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Ultra App Kit Released

Built to power a new generation of game development tools, Ultra App Kit provides an easy-to-use C++ programming SDK for creating desktop GUI applications. Unlike other alternatives like Dear ImGui, the Ultra App Kit GUI renders in retained mode rather than immediate mode, and is specifically designed for desktop GUI applications. This makes applications snappy and responsive when resizing or refreshing a window. DPI scaling is baked into the design for resolution-independent

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"Concealment" horror survival game released

Developer @Ghost has released his excellent Leadwerks-powered game Concealment. Your life is in your hands Go to an abandoned village to find your missing brother. Explore the objects that come in your way. Solve the terrible mystery of this mysterious place. Concealment is a first-person psychological horror game. A game in which you need to solve the mystery of an abandoned ancient village. Story You receive a strange letter from your brother. He asks that you ur

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Ultra App Kit: Let's Solve the Desktop UI Problem

The foundation of our new game development tools is here, with a close-to-the-metal framework for building desktop applications. Close-to-the-Metal Framework for Desktop Applications We're approaching the end of a loooooooooong cycle of research and development...several years, in fact, have been spent building the fastest game engine in the world. A great game engine needs a great user interface, and Ultra App Kit provides exactly what we need. This will provide the backbone of o

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Plugin SDK now available

The GMF2 file format provides the fastest possible load times for 3D models. A preliminary specification and SDK for loading and saving files in the GMF2 file format is now available on GitHub here: A Quake 3 MD3 model loader is included as an example.

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