Today and yesterday i wrote alot of new gui stuff:
GuiFrameView, wich is adding just a rect that shows a frame from an timage object to the vertexbuffer of the containing window,
This can be a classic max2d like frame or my new IMP frame system.
same as a new TextButton, wich is adding 3 rechts, to the buffer, 2 for the both "end piceces" and a stretched one, also it adds a ttexthandle to the buffer.
Width can be auto assigned from the text, or manually setted (in this case the text will
Actually i ported my Gui system from MiniB3d / native OpenGl to LE
preamble: since im legastenic and english not my main language, this text could be very ugly to read for you, sorry for this.
I will try to improve this in Future posts, but it cost me like 8x concentration to to care about correct spelling, so then i would take 4 hours for this text intead of 10 minuts, please be sorry with me in this case!
it was easyier than i thought first, also i just rewrited some stuff that i was