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Game Character: Himiko

This week we have made progress in the wave-system and AI. There has been a lot of bug fixes and we are happily moving forward! The next character in queue is a young Japanese girl called Himiko:       To view the full announcement and technical progress updates visit our official blog post @ http://www.remainingdays.net/2014/07/game-character-himiko/   We're also on Social Media, any likes / favorites / follows are appreciated! Twitter: https://twitter.com/remdays Facebook: ht

bandrewk

bandrewk

Getting a job

So school time is over. I graduated from the Hogeschool of Amsterdam as a Game Developer which means I can officially put 'ing' (from engineer) in front of my applicant name. Now that the 'study' period of my life is over (although it isn't really, right? I mean when do you ever stop learning!) it is time to get a job and start earning some money.   Guerrilla Games For the past 6 months I did my thesis internship at Guerrilla Games. Which was awesome. I was surprised at first that they offere

AggrorJorn

AggrorJorn

Blender exporter for Leadwerks now available

Leadwerks Software has released an official Blender exporter for the Leadwerks model format. This allows Blender artists to export their models to Leadwerks with automatic materials generation and full animation, without going through the FBX format. The Blender exporter comes as the fulfillment of a stretch goal reached during the Leadwerks for Linux Kickstarter campaign, which achieved over 200% its goal of $20,000.     The Leadwerks exporter for Blender can be downloaded on the Leadwerks

Admin

Admin

Game Character: Kyle

The world cup is over but we are still here! About four weeks left to the crowdfunding and we are making progress! Today's character is called Kyle:         To view the full announcement and technical progress updates (new weapons and supplies!) visit our official blog post @ http://www.remainingdays.net/2014/07/game-character-kyle/   We're also on Social Media, any likes are appreciated! Twitter: https://twitter.com/remdays Facebook: https://www.facebook.com/remainingdays

bandrewk

bandrewk

Leadwerks 3.2 Indie : Animated Character Workflow Test

To prevent non Leadwerks Engine specific/Related entries from my Blog being automatically published here via the Blog Feed, I have removed that functionality, and will simply add a new entry title and link here for all Leadwerks Engine specific/Related entries.         Leadwerks Related Blog Entry. Leadwerks 3.2 Indie : Animated Character Workflow Test

Marleys Ghost

Marleys Ghost

Game Character: Rowena

The fourth character comes on time with the world cup finals! Gospel Queen Rowena:       -- We are searching for a level designer that is willing and capable to help us finish the level for the crowd-funding campaign. If you are interested just leave us a comment!   To view the full announcement and technical progress updates visit our official blog post @ http://www.remainingdays.net/2014/07/game-character-rowena/   We're also on Social Media, any likes are appreciated! Twitt

bandrewk

bandrewk

Building Character

My goal with Leadwerks 3 has always been to give the people what they need to make playable games. What they really need. Creative projects are interesting because it's easy to get derailed. You can lose interest in an idea, or you might avoid a critical problem you don't know how to solve, and instead spend time doing fun little things that make you feel like you're making progress when you're not. For example, let's say I am making a dungeon crawler. I have some basic gameplay but I can't

Josh

Josh

Leadwerks 3.2 Indie : I hate waiting in for deliveries! [HD]

To prevent non Leadwerks Engine specific/Related entries from my Blog being automatically published here via the Blog Feed, I have removed that functionality, and will simply add a new entry title and link here for all Leadwerks Engine specific/Related entries.       Leadwerks Related Blog Entry. Leadwerks 3.2 Indie : I hate waiting in for deliveries! [HD]

Marleys Ghost

Marleys Ghost

Game Character: Broky

It's been quite a nice week in terms of the world cup for Germany (advanced to semi-finals!) We now happen to have the next character ready for you guys. Our traffic light warrior: Broky     To view the full announcement and technical progress updates, this week about the day and night cycle and weapon implementations, visit our official blog post @ http://www.remainingdays.net/2014/07/game-character-broky/   We're also on Social Media, any likes are appreciated! Twitter: https://

bandrewk

bandrewk

Leadwerks 3.2 Indie : Proof Of Concepts & Several Tests.

To prevent non Leadwerks Engine specific/Related entries from my Blog being automatically published here via the Blog Feed, I have removed that functionality, and will simply add a new entry title and link here for all Leadwerks Engine specific/Related entries.         Leadwerks Related Blog Entry. Leadwerks 3.2 Indie : Proof Of Concepts & Several Tests.

Marleys Ghost

Marleys Ghost

Game Character: Patricia

This week's character is female and called Patricia! We happen to have no technical news that are ready for publication by now. The next update will include somewhat more technical aligned things.       To find out more about Patricia and her background, visit our official blog @ http://www.remainingdays.net/2014/06/game-character-patricia/ We also have a comic about her there!   Social Media Twitter: https://twitter.com/remdays Facebook: https://www.facebook.com/remainingdays

bandrewk

bandrewk

Inspire your Players

A focus that's received a lot of attention in the world of productivity has been motivation. What motivates people and how people are motivated in turn results in all of the worlds output. By boiling down motivation we can separate all types of motivation into 2 separate and opposing psychological sources.   "Away from" motivation are ideas and situations a person is trying to avoid. For example, you don't have a job, you're running out of money and you're unsure how you're going to continue t

BLaBZ

BLaBZ

Workshop is out!

After an extended period of testing, the Leadwerks Workshop on Steam is now available. I'm really happy about this because it fundamentally changes the way we work together. Content authors have more of a sense of "ownership" of their items, and it's easy for them to get feedback and update their subscribers. More features are always good, but for a long time I have had the feeling we needed to address other aspects of the game development process. I think the Leadwerks Workshop will harness

Josh

Josh

Leadwerks Game Engine 3.2 Unveils Steam Workshop

Leadwerks Software today announced the release Leadwerks Game Engine 3.2, the newest version of their game development software on Steam. This update brings integration with Workshop, Steam’s system for user-generated content. The Leadwerks Workshop gives developers a head start by launching with more than 50 free packages of content ready to be used to make games.   “Leadwerks was created to give people who love games the freedom to create something of their own”, said Leadwerks CEO Josh.

Admin

Admin

IndieDb and Steam

Ok, now we have an official Steam and IndieDB page and you can follow the game status and announcements.    

Soamp

Soamp

IndieDb and Steam

Ok, now we have an official Steam and IndieDB page and you can follow the game status and announcements.    

Soamp

Soamp

Game Character: Greg

As promised in the previous blog entry we will now start introducing our game characters to you.   Characters in Remaining Days are normal people, just like you and me. Each character is supplied with a default weapon and bonus capabilities. Default weapons are reaching from pistols to melee weapons and everything in between We will provide additional information on what bonus capabilities are and how they work soon. In the meantime, just think of Mario kart’s power ups, that’s where our insp

bandrewk

bandrewk

A Week in Seattle: Steam VR, Gas Works, and the Strawberry Moon

Last week I travelled to Seattle for a few days to lay some groundwork for the future of Leadwerks Software. During the week I tried out Valve's VR hardware, visited a gassification plant, and survived a trifecta of astrological phenomenon. Steam VR Although I attended Steam Dev Days, I did not get a chance to demo Valve's virtual reality hardware. I was invited by one employee to come back and check it out, so I decided to take them up on that offer last week.  Valve's VR is improved over

Josh

Josh

Werkspace Banners are Back

I'm pleased to announce the return of the much-beloved header banners. They now scale across the width of the page, similar to the profile images on Twitter and Google+.   To add a banner image of your own, click the ]submit a banner link in the site footer. I recommend JPEG images with a resolution around 1920x300. However, your image dimensions do not have to be exact, as the image will be scaled and trimmed to fit the space.   You can also add an optional URL to link the banner to. If

Josh

Josh

Remaining Days

Today I’m giving you a short insight into our upcoming game called “Remaining Days”. Remaining Days is a first person multiplayer survival shooter. It relays heavily on a day and night cycle and it’s your goal to survive as many cycles as possible! During night phases you and your fellows fight against hordes of zombies, including occasional boss fights. After sunrise you’ll restock your ammunition, build barricades, traps, find new weapons and groceries to survive!   Our goal is to develop a

bandrewk

bandrewk

Imagination

Imagination...   The brain's greatest asset... Whether creating a game engine as Josh has done, programming or creating a game plus artwork in general, imagination is the most basic nature of a human being..   This 3D WIP humanoid concept started out as a 3D sphere and evolved into what it is now at it's present stage... Artistic direction is what we need in a game or piece of art to keep us on track but it is always first from our imagination...   What you see, you can create!

digman

digman

Bonus update is now available!

Wow, two updates in two days! This one adds new features and bug fixes.   Fixes http://www.leadwerks.com/werkspace/topic/10019-directional-lights-dont-cast-shadows/ http://www.leadwerks.com/werkspace/topic/10030-values-in-appearance-tab-ignored/ http://www.leadwerks.com/werkspace/topic/10020-values-in-entities-general-tab-stuck/ http://www.leadwerks.com/werkspace/topic/8138-pointlight-viewrange-bug http://www.leadwerks.com/werkspace/topic/9919-wobbly-fbx-imports/   New Features Globa

Josh

Josh

From Cartography Shop to Leadwerks 3.1

This is just a little walk down memory lane that pleasantly shows what has led to where we are today. Some of this predates the name "Leadwerks" entirely.   Cartography Shop (2003)   3D World Studio (2004)   Leadwerks Game Engine 2 (2008)   Leadwerks Game Engine 3 (2013)

Josh

Josh

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