Last week Valve founder and CEO Gabe Newell took to the stage at LinuxCon and proclaimed that "Linux is the future of gaming". Gabe talked about Linux gaming capabilities and promised to unveil something "on the hardware side" the following week. Today, Valve announced the upcoming release of SteamOS, a living-room operating system designed specifically to compete directly with the XBox, Playstation, and Wii console ecosystems. SteamOS will being openness to the console gaming world. This will h
Hello Leadwerks Community!
In the game industry everyone is always shuffling around between companies as projects reach different stages of development. Since my senior year of college I have been striving to get on board a production team. So, when Telltale offered me a production internship I jumped at the chance.
One of my favorite parts of the transition is that Telltale uses Lua as their scripting language so if I ever run into a production problem that involves scripting I could al
So.. Recently i had a small moan to myself and on the forum, requesting (for the second time i think) for more CSG features. Boolean operations would be amazing but even simple features such as Vertex editing and extraction would be Good and make workflow much easier. And also Texture Locking!!
Anyway, I asked because i have this idea for a game in mind and i know in my head how i would like it to look and I know with the current CSG features it would be long winded and limited. The options
Leadwerks 3.0 has been updated with bug fixes and new support for joint motors. Hinge and slider joints can have an optional motor enabled that will rotate or move the joint to a specified orientation, at a speed determined by the new Joint::SetMotorSpeed command. This is great for making doors, elevators, as well as complex machinery made possible by the speed and stability of Newton Dynamics, the physics library powering Leadwerks (as well as the Amnesia series).
All joints can also have
The last year of my Game Development study has already started. With only one year to go it is time so look ahead and view the possibilities that are available.
Focus
The coming 20 weeks I am following a minor in advanced software engineering and Game Technology itself will be put in the background. Game development will mostly be something I will do in my spare time. I thought that this year would be really busy one but so far it has been very quiet. The focus of the minor lies on Java, t
All stickers have been shipped, and they look absolutely fantastic:
I've never been a "sticker on my laptop" kind of guy, but I am putting one of these on mine as soon as I get home.
Physical items are a little different from getting software to customers. With software, there is at most a delay of a couple hours between the time I have it ready to go, and the customer is using it. I did not anticipate much of a turnover time for the shirts, and I still don't have all the ones I need
A bug fix patch has been uploaded. Run the Leadwerks updater to download the new files. You may need to update projects (see File > Project Manager) and recompiled.
Recent bug fixes can be viewed here:
http://www.leadwerks.com/werkspace/forum/80-bug-reports/
Additionally, the following improvements were made:
Physics interpolation will be much smoother now.
Character controller was adjusted, works great on terrain.
A bug in the PhysicsSetRotation() command was fixed, though
3 Years and 35,000+ lines of code later I can look back and see many things I would of done differently.
I started my project more than 3 years ago which was when Leadwerks was at version 2.2x and unfortunately I was in to deep to switch to Leadwerks. My software is a game creation tool that is specific to creating Real Time Strategy games like Command and Conquer and Starcraft.
I've learned a few lessons about developing game creation software that if I were to do it again I would not s
A new update to Leadwerks 3.0 is now available. Registered developers can run the Leadwerks updater to download and install the patch. This update adds terrain, bug fixes, and a few small feature enhancements.
Our new terrain system, described in our Kickstarter campaign to bring Leadwerks to the Linux operating system, is based on a unique "dynamic megatextures" approach. This technique renders sections of the terrain into virtual textures and places them around the camera. The terrain pre
Compatibility testing for the new terrain system ended up taking an entire week. Most of the problems revolved around OpenGL ES and some iOS driver bugs. Once I got it running on iOS, Android was able to run it with only one small change. The quality settings in this video are lowered for mobile, but the new Google Nexus 7 can actually handle quite a lot, at an impressive 1920x1200 resolution! With a price tag of only $200, this is a great choice for an Android tablet.
Tehran Game Expo 2013
Tehran Game Expo & Festival 2013
See You at 5th Corridor Of Main Salon
FSR Co.
Also You Can Play “Death Statue Game”
At the End of Main Salon in Playing Pavilion
Tehran Game Expo 2013
Tehran Game Expo & Festival 2013
See You at 5th Corridor Of Main Salon
FSR Co.
Also You Can Play “Death Statue Game”
At the End of Main Salon in Playing Pavilion
After a much-needed vacation I'm back, and ready to rock.
IGDA Summit Everything at the IGDA Summit was mobile, mobile, mobile. Based on this kind of behavior in the industry, you'll have to forgive me for thinking at one time that mobile was the next big thing. There's two problems:
Perhaps half the companies there were support services to help you monetize your app. I haven't heard the word "monetize" so much since the height of the Social boom, when people had huge numbers of free users
You did it! Leadwerks 3.1 is coming to Linux.
As traditional gaming platforms are becoming more and more restrictive, software developers, hardware vendors, open-source coders, and gamers are working together to build a better future for gaming on the open platform Linux. I count myself fortunate to have found my place in this movement, and am very grateful that over 700 Linux gamers believed in this idea.
What now?
I'm driving over to the IGDA Summit today to sit in on a few sessions. The
I wanted to add some default procedural generation tools in the Leadwerks 3.1 terrain editor. The goal is to let the user input a few parameters to control the appearance of their terrain and auto-generate a landscape that looks good without requiring a lot of touch-up work.
Programmers commonly rely on two methods for terrain heightmap generation, Perlin noise and fractal noise. Perlin noise produces a soft rolling appearance. The problem is that Perlin noise heightmaps look nothing like re
A few weeks ago i discussed my business software to a friend of mine. This friend owns an insurance business and expressed to me that my business software as a good potential, it just has to be put in front of the right people. With him insuring businesses, we agreed that he is in a better position to put the software in front of people who would benefit from it. Because of this, I have decided to make that my current priority when it comes to time set aside for software developing. This wil
Leadwerks is a prize sponsor for Cereal Hack 3 at the Sacramento HackerLab. I stopped by in the morning to listen to the pitches and say hi. Here are a few photos from the event:
Thought I'd share my experience like Aggror did.
First I'd like to say that it's a bummer that only 11 people voted so far. It's not a very big sample size and I hope many more will vote in the next day. I'm open to leaving the poll open for longer to let more people try the games available. Maybe over the weekend or so as people might have more time then.
I'm also bummed out that only Aggror and myself have exe's to try. Was hoping for a better turnout and if he and I win it's a littl
So now that game week is over lets have a look back at how things went.
Game play
Gameplay itself was done really quickly. The idea for Lenga is basically Jenga with a twist of colors. I thought of creating an AI that would remove blocks based on a calculation. However I though it would become really boring. So instead I let the player remove a block of a specific color.
Scripts on the wrong entity
At some point during testing I came across a script error. I lost a good hour trying to