This is my very first blog, so I'm not sure the ins and outs of writing one. I will do my best and hopefully become better at writing them.
In the last few weeks, I have been contemplating starting a business in making games. I have done countless research on starting a business and have finally come to a point where I'm ready to begin registering the business and getting a website up and running. I have decided to write a blog on said website, which will mainly consist of dev logs on the ga
The beta branch contains a small update which affects the SoldierAI and Projectile scripts. The SoldierAI script now has a modifiable field that lets you choose a prefab for the projectile his weapon fires. The default value is "Prefabs\Projectiles\tracer.pfb" so your existing instances of these objects will be unaffected.
By making the projectile prefab a modifiable value, we can use different types of projectiles with this script. For example, a medieval archer could fire arrows by crea
The stock scripts that come with Leadwerks form a continually expanding game framework that can be used in many different ways. The reuse we get out of the door, switch, trigger, and AI scripts is really great. Every time I add a new script I can count on it being used in many different ways.
Sometimes this requires a custom model in order to develop and demonstrate usage of the script. It's best for me to have one model made exactly to my specs, and then make everything else conform to t
Today we are releasing three new model packs in the Workshop Store.
The Candles Pack provides beautifully detailed candles and sconces to bring atmosphere to any horror game.
The Modern Furniture Pack includes numerous chairs, sofas, and a bar stool to populate any residential setting with.
The Old Wine Bottles Pack gives you a variety of bottles with two texture variations. Decorate your map with them or use them for target practice.
You can get these items by op
You might not have noticed this, but Workshop items can now include the following file formats:
"bmp","jpg","jpeg","png","tga","dds","psd","blend","fbx","obj","3ds","x","dae"
When Leadwerks installs Workshop items, the source art files are unzipped first, then the final files are unzipped, in order to avoid triggering a reconversion of the file. If you import an FBX and makes some changes to it, you can safely include the FBX in your Workshop package and it will install without reconvertin
There are two Errors or Problems in Akt1
1. I can only read the text once of "Interactive Sign " (From FlowGUI). If i read another text for example of a second sign and go back to the first sign then it shows me the text of the last sign i read. The same if i change the map
2. If i am dead i can´t go back to the start menue.
(i included in my player script
if self.alive==true then
.
.
else
if (window:KeyHit(Key.Enter)) then
-- go back to start menu
Today we've got four new texture packs available for purchase in the Workshop Store.
The Blood Decals pack provides 30 hand-painted textures for spatters, drips, and puddles of human, animal, or alien blood. This is perfect for adding atmosphere and a sense of foreboding to an otherwise ordinary scene. You can even create trails of blood going down hallways and around corners.
Another creepy addition is the Spiderweb Materials pack. Create a sprite and use these materials to inst
There are three low-level advancements I would like to make to Leadwerks Game Engine in the future:
Move Leadwerks over to the new Vulkan graphics API.
Replace Windows API and GTK with our own custom UI. This will closely resemble the Windows GUI but allow new UI features that are presently impossible, and give us more independence from each operating system.
Compile the editor with BlitzMaxNG. This is a BMX-to-C++ translator that allows compilation with GCC (or VS, I suppose). This w
The Leadwerks Merc character, who I think will go down in history over the next few years second only to the infamous "Crawler", is an experiment. First of all, I wanted a completely custom-made character to developer AI with. This ensured that I was able to get the model made exactly to my specs so that we would have a template for other characters to follow. Fortunately, the script I wrote can easily be used with other models like Arteria's Strike Troop.
The quality of this model is rea
The Leadwerks 2016 Winter Games Tournament is complete! This tournament brought some new types of games we haven't seen before, with a wide range of new games to try. Here's a review.
The Adventures of Relic Rick
http://www.leadwerks.com/werkspace/page/games/_/the-adventures-of-relic-rick-public-alpha-v100-r108
You control the adventurer, Rick, who is on a hunt for an ancient artifact for his museum. During his search in an underground ruin, he feels an earthquake and, before he
For the past few months I've been having trouble getting in to the "developing mode". But, ever since the tournament started and I saw all these new fellas doing something productive, and not to mention that the Game Launcher seems to be getting stale, with the most popular games lacking updates. I decided to pick my sorry *** off the floor and work on my game.
After a week of this mindset, I can proudly say, I did something great, most of you probably already played the Alpha demo for "A De
Looking back at a recent blog, I talked briefly about my plans for 2016: My goals were the following:
Paid Workshop items
Release Game Launcher on Steam proper.
More features.
These goals are actually linked together. Let's focus on the amount and quality of games being released for the game launcher. Right now, we have a lot of variety of simple games, and some that are very fun, but we don't have any must-play hits yet. As long as the reviews look like this, the game launc
Today we are rolling out three new paid model packs by artist Nova Dimension.
The Urban Interior Pack contains everything you need to populate your decaying urban settings with fixtures, furniture, and survival supplies.
The Morgue Model Pack provides a creepy setting for horror or apocalyptic games. Just imagine how scary this could be with the right lighting and music.
Finally, the Old Furniture Pack provides an extended collection of every type of furniture pr
(Wait all day for a bus and two turn up at once)
As part of my final year university work I’ve been looking into Physically Based Rendering(PBR) and its implementation. PBR is a method of generating images that takes physical values into account, this means lighting behaves much more predictably and accurately.
This link https://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/ gives a fantastic, and in depth look into how PBR works in Remember Me. Notably, PBR s
I recently added a new "SoldierAI" script to handle enemies that can shoot back and coordinate with one another. This was developed for the new Mercenary Action Figure. In this blog I will explain how I designed the behaviors to work.
Just like the MonsterAI script, the soldier AI script includes a "teamid" value. This has three possible values, "good", "bad", and "neutral". Good guys and bad guys will attack each other, but not their own team or neutral characters.
At its simpl
The Mercenary Action Figure is now available for purchase in the Workshop Store. This custom-made high-quality character includes high-res 4096x4096 textures, an assault rifle, and a prefab set up to work with the new soldier AI script. Drop him into your game, set his team to "good" or "bad", and watch him fight!
The new soldier AI script adds a new dimension of gameplay to Leadwerks games. You can now easily add enemies that shoot back. Set the character up as an ally, an enemy, or crea
I am now accepting additional paid content from select authors to publish their Workshop content. Valve will take their standard 30% cut, you will receive 50% of each sale, and Leadwerks will take just 20%. If you are interested in reaching a new audience with the Workshop store, please contact me. You must be a seller with 3D models or textures in an existing marketplace for 3D content, or have a website showing your work.
More information on publishing here:
http://www.leadwerks.c
Physically-based Rendering (PBR), often also called Physically-based Shading (PBS), has taken the world of game engines and content creation tools by storm over the last couple of years. And for good reason: Art assets can be produced in a much more predictable and consistent way, since its properties directly relate to (measurable) real-world data, like the diffuse color of a material or the luminous flux (in lumen) of a light source. Even better, those assets also behave predictably and cosist
The book "Game Engine Gems 3" by Eric Lengyel is now available for purchase at Amazon.com (ISBN #978-1498755658). This title, set for release April 21, 2016, features 22 chapters of game programming knowledge, including a chapter by Leadwerks founder Josh titled "Vegetation Management in Leadwerks Game Engine 4". The accompanying CD even includes source code for an early version of the Leadwerks vegetation system, so you can see exactly what is going on under the hood of the engine. Pick it u
It appears that items that were released within a certain time period, right when the Workshop was made public, received a lot of "spam" comments like below, from people who don't even own Leadwerks:
I have nothing against TJHeldna's cola can, but I don't believe it is the top-rated item in the Workshop through genuine votes:
http://steamcommunity.com/workshop/browse/?appid=251810&browsesort=toprated§ion=readytouseitems&actualsort=toprated&p=1
It's very obvious
The Workshop interface is updated with new options to let you quickly find items to use in your games.
When you buy an item, you will now be directed to the Steam purchase page in the editor interface itself, without having to sign into an external web browser.
I downloaded the Saturn tutorial project yesterday to see how the project was holding up after all this time. After some bug fixing and adjusting some of the scenery ingame, I came to the conclusion I really liked the parcours part of the scene. So I thought lets just turn it in to a run and jump game real quick and add it to the winter games tournament.
http://www.leadwerks.com/werkspace/page/viewitem?fileid=616857680