From concept to final product
I'm working on project creation, management, and publishing right now. This is necessary because it automates some steps that would otherwise be very time-consuming.
When you create a project, you can choose the language and the platforms you want it to run on:
You can switch between projects to reload all assets and change the working directory:
You can export a project into a zip file, give it to someone else, and they can easily import it back from the zip, and have it available in the editor on their own computer:
The final step is publishing, which I am still working on. On Windows, this will create a win32 installer program automatically for you, so you can export your game's installer straight from the editor! On Mac, this will create an Apple disk image (.dmg), which is the normal way Mac apps are distributed. On Android and iOS, this will copy all needed asset files to the mobile resource directories, and then give you the option to open Eclipse of Xcode. From there, you can compile the project and have it run on your mobile device right away.
It's interesting that the new art pipeline provides a visual interface to go from an idea to a finished game. I think this will increase the amount of games and projects that get shared in our community, and will generally make the new engine easier and more fun to work with.
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