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Last Minute Improvements


Josh

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We decided to make one last minute change to the material editor. The texture list is a bit easier to work with now:

blogentry-1-0-15069200-1355451239_thumb.jpg

 

Looking pretty nice on Mac, too:

blogentry-1-0-97760800-1355462550_thumb.png

 

We're also working on our character models for Darkness Awaits, as well as a super secret special surprise...

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I was just using a listbox with textures as items in the list. Chris started bitching about it and I realized it did suck.

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Guest Red Ocktober

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looks good now... way to go Chris!! biggrin.png

 

but, the thing that's really got me all excited is reading the words "last minute" smile.png

 

--Mike

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Last minute of making changes to the interface. We're focusing now on the example game, and optimization. There's a lot of inefficiency in the renderer right now because I needed it to stay malleable, but now I am ready to tighten the screws.

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