Happy New Year
Today I added the visible guides in the editor for point and spot lights. I also tested out the new FBX converter, recompiled with the 2012 FBX SDK. It works. (There are no file format changes in the 2013 FBX SDK, so this will load everything.) Our character models still have to be rescaled, so I added a resize option in the model editor. That way models can be resized and the model file saved, so you don't have to rescale a model every single time you place it in the editor. Having models I obtained from a third party who had never used Leadwerks gave me models that required slight fixing, but I didn't mind because it was a chance to test the art pipeline and improve the import process.
The command reference is just about finished up. Chris just needs to add a few missing pages. I still have to write most of the editor documentation.
Literally, the only thing left to program is the undo system. I expect there are still a few bugs to fix, but there's no new features that have to be implemented.
We are meeting with a packaging manufacturer tomorrow...
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