GDC Prepping
We're very busy this week, doing a lot of things that are out of the ordinary for us.
Leadwerks Software will be at booth #938 at GDC 2013 in San Francisco March 27-29. Come by our booth if you're in the neighborhood, play with the full software, watch our demo reel, and get a look at the world's first...well, you'll have to come see it for yourself.
If we get a chance, we'll stream some video from the event.
Here's our staging area.
Following the GDC, Chris will be focusing on a series of tutorials to take you through the steps of making a full game. I'll be fixing small bugs and implementing a few simple lighting features that will finish out the basic renderer:
- Normal maps for lightmapped surfaces.
- Dynamic lights on lightmapped surfaces (for flashlights and explosions).
- Projected shadows. (I had to implement render-to-texture on mobile for my lecture, so we're halfway there.)
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