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30% goal reached in less than 48 hours


Josh

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I'm writing this as we're a few dollars away from the mythic 30% target that has been claimed to be a "tipping point" past which Kickstarter campaigns reach critical mass. I'm not going to go into any detail about that because I don't want to jinx it, but so far I am blown away by the response. We put this up Sunday in advance of contacting bloggers, so nobody really knew about it the first day. It's Tuesday morning and we're presently at 29%.

 

I've heard a number of people point out that putting Leadwerks on Linux would be the last tool they need to ditch Windows completely and move over to Linux. I myself am sort of platform-agnostic, and don't really get into the politics of different operating systems. However, the response we're getting with this campaign is making me realize something new.

 

It's arguable that Microsoft has been a poor custodian of PC gaming. They haven't done much to support OpenGL, instead trying to push everyone into their own proprietary graphics API, DirectX. The problem with DirectX is it only runs on Windows and XBox, and it completely changes every few years, so developers have to rewrite all their rendering code. OpenGL has all the same functionality, it's stable, and it runs on everything (except XBox and Surface).

 

The second problem with PC gaming on Windows is that Microsoft has a fundamental conflict of interest because they own a closed gaming platform, the XBox. Closed platforms are bad for developers because it can be expensive to push out game patches. The creator of Fez famously declared they would not be patching a known bug, because it would have cost an amount rumored to be around $40,000. It's bad for consumers because they don't get access to the same range of indie titles an open platform like Linux or the upcoming SteamBox can get. In addition, recent restrictions for the new XBox One have been announced that threaten the ability to lend games and may make the system "un-future-proof" (is there a real word for that?).

 

Given these problems, it seems logical to us that PC gaming on Linux would grow quickly. Linux has faster OpenGL performance than Windows or Mac, and there's none of the "dueling APIs" issues and conflicts of interest Windows has. Thanks in part to Valve, the graphics drivers are now really solid. We have an optional distribution system through Steam. It's really got everything we need. So I am very optimistic about the future of PC gaming on Linux, and am really happy to be a part of this movement.

 

The next step is for us to keep spreading the word and reaching out to publications so that we can make sure the target goal is met. Your help is appreciated. You guys are making quite a buzz on Twitter, Google+, and Facebook!

 

To all our backers, thank you so much for sharing our vision for Linux gaming. I'm really excited to be working on this and glad I can deliver something the PC gaming community really needs right now.

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That's awesome. How is the Greenlight campaign going?

Our goal is to be in the top ten. We're 16 days into the Greenlight campaign, and well above what the #10 item had at the same time.

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I called it. I saw this happening back when LE3 was still in development wooo. Good job Josh i also do believe that linux has a good potential for game development due to the users that use the OS and playing games. I would support you but it comes down to a decision between supporting LE on Linux or paying for the models to make my game and push to win/mac. I'm trying to expand the game base that leadwerks has made :)

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Adding more platforms leads to more potential customers so can't complain about that. Although it seems I'll have to get a Linux box for testing so thanks for that Josh! You owe me whatever a new Linux box will cost! :P

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You owe me whatever a new Linux box will cost! tongue.png

 

I'll help with the cost of Linux. I recommend Linux Mint Cinnamon.

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@Rick: Just use the latest vmware player with a straight ubuntu installation and OpenGL will work hardware accelerated upto GL2.0.

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Hopefully you will reach your goal for Linux on Kickstarter, this can only be a good thing for Leadwerks and the community.

From what I understand you will be charging for LW3.1 which I am OK with. Paid updates so long as its not to much and to often is understandable.

 

What I would like to know is if the Linux kickstarter reach's it goal which I think it will, do you have you an idea of what you are going to charge existing users to upgrade to Leadwerks 3.1.

I know decisions, prices etc can change but some info for the community would be good. Are people better off paying $200 for the Kickstarter to get 3.1 and Linux or will $100 Linux backer suffice to get you 3.1. Also if things go to plan and Steam Greenlight is a go and Linux is a go, a new roadmap would be good.

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Rick just split your partition (can do that in windows without a format), creating space then install linux onto the free space you just made.

 

The box im running down is win7/ubuntu. However, I have replaced ubuntu about 5times with various distros' (gentoo is my fav) I tried to get the mac os running but couldn't be bothered with the hassles lol.

 

If you have experience with linux and command line installs go with gentoo (not the installer version) otherwise ubuntu/kubuntu are great for entry to linux. + they're all free, unless you want them to send you the disk.

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Note i'll be backing but holding of til towards the end as Im funding an "extended family" holiday next month for two weeks so want to keep funds safe for that.

 

In the meantime I'm putting up a $1 token backing, will extend that to $100 end of next month.

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