Below is a primitive list of features that kings will have. Please leave comments asking questions on how they may work or any features that you would like to see added or removed.
The objective of Kings is simple. To build your own castle, and to destroy your opponents before he/she destroys yours. You challenge friends which will cost IGM (In Game Money) which is specified by you. It works like a bet. You bet your friend x amount of money that you can beat them. If you opponent agrees to the duel, then x(x) is up for grabs and the winner takes all the money plus experience for winning. Your opponent can deny and will lose x/2 of the bet. Opponents can challenge each other when they are in the same tier, or higher. This is to prevent bullying by higher levels. Once on the battle map, your castle will be loaded and so will your opponent. Once in game, everything acts in real time. you select a cannon and fire. Items that can be fired will be different types depending on what you have unlocked, and purchased. Items that can be fired will also depend on what type cannon you are shooting from. Cannons can also have enhancements added to them to do things such as fire shot which light your items on fire which will have effects i don't wish to disclose at this moment. Before you challenge anyone or accept a challenge, you must first build your castle. your castle is built based off items you have unlocked with your experience points and have bought with your IGN. IGN is only achieved via winning duels and a daily login reward. No need to actually purchase money using your hard earned bucks.
With that...here is my feature list. This goes into unneeded details as this also serves as the progression to final product. I have to be able to load from my computer before i can load it off my friends computer.:
- Realistic block destruction
- realistic building destruction
- ability to build structure
- Ability to limit what is built using building inventory
- Ability to add to building inventory by buying blocks
- ability to limit what is bought for building inventory by unlocking with experience points
- Ability to limit what items are launched by combat inventory
- ability to add to combat inventory by buying items (unlimited base item)
- ability to limit what is bought for combat inventory by unlocking with expierence points
- ability to save structure on local computer
- ability to load structure from local computer
- ability to challenge people by typing in IP address
- ability to load opponents model off their computer
- Steam integration:
- Ability to use steam lobbies
- Addition of achievements
- ability to save structures on steam cloud
- ability to load structures from steam cloud
- Ability to use steam matchmaking
- Tie all game information to steam profile.
- Ability to use steam lobbies
If you have any questions of would like to add something let me know.
~Xtreampb~
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