Jump to content

Ultra Software Company Blog

  • entries
    188
  • comments
    1,259
  • views
    686,165

Contributors to this blog

A first look at the terrain editor


Josh

3,281 views

 Share

I'm starting to get terrain integrated into the Leadwerks 3 editor. For the most part, it stays pretty close to the design of the terrain tools in Leadwerks 2, and you should have no trouble figuring it out. I'm implementing the critical features first: This will be added into version 3.0 before the release of 3.1.

 

blogentry-1-0-55008000-1373677569_thumb.jpg

 

As I described in my previous blog, my goal is to take all the lessons learned from Leadwerks 2 and come up with something more refined and powerful.

  • Upvote 10
 Share

4 Comments


Recommended Comments

I updated the screenshot. It's not necessary to totally obsess over the layout like I did with the core tools, we just need to make sure everything is easily accessible and easy enough to use.

Link to comment

Looks nice and familiar, but also remembers me about a small feature request, which was originaly made for le2. Maybe you can add a mask brush to the sculpting feature?

Link to comment

I'm going to focus on the essentials first, but this toolset will have a much longer life and allow more features than we could do before.

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...