Day One
After a much-needed vacation I'm back, and ready to rock.
IGDA Summit
Everything at the IGDA Summit was mobile, mobile, mobile. Based on this kind of behavior in the industry, you'll have to forgive me for thinking at one time that mobile was the next big thing. There's two problems:- Perhaps half the companies there were support services to help you monetize your app. I haven't heard the word "monetize" so much since the height of the Social boom, when people had huge numbers of free users and were looking for a way to convert them into paying customers (which didn't happen). I take it as a bad sign. If you are a corn farmer, and a bunch of door to door salesmen come to your farm offering to help you monetize your corn selling business, you probably have a problem.
- At the same time, all the indie developers unanimously said they were having trouble making money, and that the market was very crowded. The general consensus was that it wasn't enough just to make a good mobile game. You had to have a way to promote it. One developer told me his marketing plan was to create a Facebook page. I guess he had never gone that far before, and was confident it would be the answer. Another guy complained he couldn't even give away his totally free game, with no ads or in-app purchases.
So to me right now mobile looks like one of those things where a bunch of companies operate at a loss for a few years in hopes they will get acquired by EA, and then 90% of them disappear. Does not feel like a promising place if you are actually trying to provide goods to customers in exchange for money. (Of course there will still be some major successes, but those seem like the exception.)
I was the only Linux developer at the event, as far as I know. Based on the strength of our recent Kickstarter campaign, Linux is arguably our lead development platform now. Which I would not have guessed a year ago.
Leadwerks 3.1
Development of Leadwerks 3.1 for Linux and Steam begins in earnest now. I'm focusing on graphics and terrain first, since those tasks cannot be done by anyone but me. Linux and Steam integration can be performed by the other devs, and I will just contribute to those depending on how much time I have. I made a lot of progress on terrain recently, and my goal is to have the terrain editor implemented by the end of the week. This will be included in the 3.0 version and rolled out when it is available.
I will also be attending to any outstanding bug reports. Having the current version 3.0 in use before the graphics upgrade in 3.1 is a great way to evaluate out the editor and make sure everything is solid.
So I am looking forward to the development of 3.1 over the next few months. After all the recent excitement, some quiet coding time sounds great to me.
- 9
7 Comments
Recommended Comments