Kattemaksu #3 : The character/client setup.
Welcome to the third installment of Kattemaksu Online.
With a successful test of the RakNet log in and MySQL verification checks, we are moving on to the client of LE. This will include the engine with the log in coding.
My preference is for LE to use the RakNet mod(for BlitzMax) for inclusion into the engine for Netwerks, but that's another story. Since we are writing the client code in C++ the RakNet libraries will work just fine.
Our SBX scene is just about complete, and we will be working on the lua scripting for that, while other members are putting on the touches for the c++ client. The scene has an Overview while the user is logging into the server, on a successful log in, the camera will move in to the Character selection screen. If the user selects an existing character, they will be passed to the game server, if the select a new character, the camera will move to another section of the scene for the actual creation, and then moved to the server at completion of their character design.
We are still seeking more members to join the team. Our coders could use some help, and we could definitely use an artist. If anyone reading this is interested, please contact Rick or myself. I will have another screen shot soon of the initial client scene.
Please check out the other blogs.
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