Creating Game Assets
I have recently been devoting increasing amounts of my free time prototyping things on Leadwerks. The one thing that i have constantly found sorely lacking is the absence of 3d assets that are ready to drop in and use. Lacking the funds at hand to go buy model packs. I thought I would try my hand at creating some.
Not bad if i do say so myself.
Modeling objects In my opinion is the easiest part of everything. Its the texturing that can be a [insert deity here] [insert explication here] pain. You need to unwrap the model. Then you have to find the textures on the internet or create them yourself. If you find them on the internet or use a tool to make them you have to read the license so sometime in the future someone isn't knocking on your door asking for your paycheck because you ripped them off on accident. Then, you need to get the textures to fit on your uvmap, create your normal/specular/height/displacement/ambient occlusion/self illumination textures, then finally combine them into a material. It's a pain, but someone has to do it. Now i know why model packs cost so much.
......So my computer blue-screened and lost over HALF of my post, so i will finish the rest in the next blog post
4 Comments
Recommended Comments