What's the Big Idea?
I think of the Leadwerks community as a big loosely affiliated collaborative game studio. I see people working together to add value in different ways. Some are dedicated to a single project, and others bounce around and participate in different projects. I like that everyone can just find what they like doing best and provide value in that way.
Voluntary collaboration, without being too restrictive, allows us to achieve economies of scale, while diversifying risk. Basically that means it's more cost-effective to batch some things together, like promotion and content production. At the same time, we remain innovative and keep taking risks with new ideas.
We're going to build Leadwerks into a series of educational materials and services that is capable of taking any person of reasonable intelligence and commitment from total noob to professional game developer. I want to have a well-defined series of lessons that once completed, tell you everything you need to know to program games, design artwork, or manage a team of developers working on a title. Leadwerks can help with promotion and distribution. You'll see a lot more of this idea with the Leadwerks Workshop on Steam.
The steps below plot the progress a Leadwerker goes through as they gain xp:
Education
- Tutorials and documentation
Collaboration
- Communication tools on Leadwerks.com
- Steam Workshop
Promotion
- Games page
- Leadwerks feeds and social media accounts
Distribution
- TBA
I think more can be done in each of the areas above as we continue to grow. Just some thoughts this evening.
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