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Leadwerks 3.2 Indie : Animated Character Workflow Test


Marleys Ghost

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blog-0437393001405280289.jpgTo prevent non Leadwerks Engine specific/Related entries from my Blog being automatically published here via the Blog Feed, I have removed that functionality, and will simply add a new entry title and link here for all Leadwerks Engine specific/Related entries.

 

 

 

 

Leadwerks Related Blog Entry.

Leadwerks 3.2 Indie : Animated Character Workflow Test

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The animations are quite good. What do you think about the quality of the character? Does the license allow you to sell this model, or only use it as part of a game?

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Hi Josh, from the FAQ on Steam:

 

What can I do with the models created with Fuse?

You can use them in your project (e.g. games, animated short, machinima, comic, etc.) royalty-free. The exception is Team Fortress 2 content which can only be used for non-commercial Fan Art.

 

Is the content I create royalty-free?

The content you create using Mixamo content in Fuse is completely royalty-free for commercial and non-commercial use. We do ask that the content is embedded in whatever project you are working on. You should not directly resell or redistribute the assets. This is to protect both ourselves, and in the future when we eventually open user imports (and user sharing/Steam Workshop/whatever form that may take), other contributing artists. The exception is Team Fortress 2 content which can only be used for non-commercial Fan Art.

 

Overall the quality of the characters is very good, but Mixamo animations are not cheap, which is a major drawback, hence my pursuit of an alternative pipeline. There is an Asset Import Pipeline and other things for that under development.

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Thanks for the info. Yeah, if I converted their "credits" correctly, it's actually cheaper to just have my own animations custom-made. I'll have a set of reusable animations you can experiment with soon enough if you want to try them out.

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Well so far, I have spent $93 total on Fuse and over 1200 animations. When I get my pipeline all figured out and the animation sets sorted ready to re-target it should work out a fairly cheap source of game characters.

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