lgui screenshot Entry posted by Josh · February 14, 2010 3,175 views Share More sharing options... Followers 0 I got selection and rendering order working correctly, which is really the problem I wanted to solve with this. Here's a screenshot of the work in progress:
Rick 1,515 Posted February 15, 2010 It does look good. I have to wonder though, if this is only built in Lua (I thought I remember seeing you say that) I think you're going to have a lot of pissed off BMax & C++ people. What would really be nice is a GUI editor. I think Torque has something like this, even though I didn't enjoy working with theirs, but it would be cool to have something like Visual Studio does for their GUI editor. Quote Link to comment
Josh 15,480 Posted February 15, 2010 The community can make that, if they really want. I don't want to spend time on it. Quote Link to comment
macklebee 889 Posted February 16, 2010 I don't see why anyone would be pissed off about getting any free example (assuming that Josh is actually going to release this to the public). If anyone is making a pure bmax / c++ with no lua, that is their choice and will need to make do. But since this is lua and can be used with bmax/c++, I don't see anyone making a complaint. Especially since if they truly wanted to, they could just convert the lua code to their language of choice. Quote Link to comment
Rick 1,515 Posted February 16, 2010 I don't see why anyone would be pissed off about getting any free example Because when it comes from the creator they would expect it to be in every language and not just one. There are people that don't wish to use lua and up until now 99% of every command was available to all languages. This would be going away from the norm of how things were done that's all. I'm sure you can see how the people who don't want to use lua would be upset. If it was from anyone else they wouldn't mind, but when the engine creator does it, they sort of expect certain things. I can only assume the reason it's lua only is because Josh is using this for the game he's making though. Also a straight up conversion might not be 100% possible since lua is so relaxed on many things that programming languages aren't, so it could get tricky. Anyway, it looks good. Quote Link to comment
macklebee 889 Posted February 16, 2010 As a bmax user, I guess I could say I am already used to having to convert code since the majority of the LE tuts are c++. Bmax users have a gui module available to them and I cannot imagine that there isn't a c++ gui library available. This isn't fpscreator. Its not Josh's responsibility to code every possible thing you would want in your game for every language. If someone decides not to use lua, that's their choice and they would need to do their own implementation. Quote Link to comment
Josh 15,480 Posted February 16, 2010 The idea is everyone can alter the code to add their own controls, or to customize the appearance. Since lua works with all languages, it makes sense to use it for some things like this. Quote Link to comment
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