Character Physics Improvements
I update to latest version of Newton and did a lot of work on character physics.
- All collisions below the step height will now be ignored, regardless of incline.
- Character collision in general is much more stable and accurate.
- Terrain collisions now work properly.
- Character collisions using an adaptive method that will be much faster overall.
Opt into the beta branch on Steam to get the update. If you're using Lua, be sure to update your project to get the latest EXEs.
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