2-17-2010
I dabbled in a lot of little things recently, like GUI code and networking, just to make sure things would work the way I want in the long run. The lighting optimizations weren't planned to come out yet, but were moved to the front due to one user who is finishing up a commercial game. I've also been helping Pure3D a little bit, but I can't say anything about that right now. Of course, our website is still in progress, and that will hopefully come together by the end of the month.
We'll have some cool stuff for you guys at the GDC. If you happen to be going, speak up now!
There are two big things I want to complete in the next two months. They are:
- Art pipeline enhancements. The plan is to have a model viewer and editor integrated into the main editor. There's lots of little things like normals, binormal/tangents, physics, and the mesh hierarchy that can be difficult to export properly. This tool will give the user more control over their assets, and make it easier to import content from a variety of sources.
- Vegetation system improvements. Some parts of the vegetation rendering routines will be rewritten for better speed with large numbers of layers. I'll also add collision, while I am in there.
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