Selective File Inclusion (Beta)
A new update on the beta branch on Steam adds selective file inclusion on publishing a project. This works by scanning map files and building a list of required files, and only packing up files that are actually used in your game. Here's how it works:
- All map files are always included, and scanned for required files.
- All script files are always included, and scanned for required files.
- Included prefab files are scanned for required files.
- Included model files are scanned for required material files.
- Included material files are scanned for required texture files.
- All shaders are always included.
The bulk of file sizes in any project are textures, and to some extent, model files. Although it is possible for this system to generate some "false positives" it will greatly reduce the size of published projects, and errs on the side of caution.
I am concerned some required material files may not be caught. If you find a situation where this feature is not working properly please upload your project and send me a link to download it.
This is the default behavior, and is always active when publishing your project.
I hope to have this up on the default branch in time for the last few days of the Winter Games tournament.
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