Inventory Progress
So I have already put in a few too many late nights since getting Leadwerks and meanwhile having a good time learning, planning and game making. At this early stage it’s fun and addictive which is always a good sign, or maybe not if my sleep suffers. Anyway I now have an inventory system in-game with no small thanks to the project saturn tutorials on youtube. A big thank you to Jorn for these informative tutorials. I’m still trying to get my head around all the cross references in lua code like app,window,context,self and how they all inter-conect from scripts and functions etc. but luckily I have pushed ahead without hitting any major brick walls. I figure stuff that I don’t fully understand now I will hopefully after a while of jumping in and out of the code.
Game mechanics wise in addition to the inventory system I also have the basic player life stats for health, hunger and thirst in there and working so that’s good. Even though health is already in there by default
The small scene I have is already fun now that there is something to do, like finding and collecting items. I’ve uploaded a video showing how the inventory system looks and works at the moment but I still have some things to do with it and then I have a choice of a couple of different directions to move onto, not sure which way I will go yet, I’ll just see where I end up.
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