Development
I've been working on water. It's a challenge to get it to work properly with the post-effects stack and lighting, something I never did quite right in Leadwerks 2. However, the results are turning into the best implementation of water I've ever made.
- Water blends naturally with post-effects stack.
- Water reflection/refraction equation and behavior is improved over Leadwerks 2.
- Water ripples don't have an obvious direction of flow and look very realistic, without looking "wrong" when placed in certain maps (i.e. water flowing sideways against a coastline).
I am not attempting to do 3D ocean waves like in Crysis and some other games. Although these techniques came close to looking real, I feel like they haven't aged well and sit in the uncanny valley and sort of look like saran wrap when in motion. They also aren't as versatile as the water I am making, and only look good in some specific types of settings.
Here's a WIP image with a bunch of post-effects applied to make sure everything works right together.
I also met with Valve and asked them to add a desktop version of the in-app purchase dialog for user items. This will allow other users to easily purchase the items you publish for use with Leadwerks.
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