Dead Anyway
Once a thriving small town population of five hundred now lies silent and in decay as if all life vanished overnight. Overgrown gardens, peeling paint, every creak, and moving shadow beats your heart with adrenaline as you wearley walk down the main street. You are not alone here, the hairs on the back of your neck make you sure of it.
You continue walking, as the fear of the unknown is overcome by the desperation to gather supplies and find shelter.
It doesn't matter, I’m dead anyway.
For the past twelve weeks or so Rick and I have been collaborating on a game project prototype. The project really hit the ground running starting out by fleshing out an idea of a game, storyline ideas, code and model requirements, quests, etc and have been working on a prototype ever since.
Rick has been leading the coding side with various features that will be needed. Some of the big ticket items included a Diablo style inventory system including looting; asset management so we are able to get all the detail so the game will scale to what we need; many more unsung features.
I have been working on the asset side of things without spending too much time on an individual objects as there is a lot to create, even in terms of a simple prototype.
Already we have had our fair share of setbacks but also a fair share of successes too. Here is a first look what we have accomplished to date. Needless to say it’s all in progress.
Thanks for viewing.
R&T
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