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Water beta now available


Josh

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An update is now available on the beta branch which adds water. This can be controlled in the scene properties or in code with the following commands:

World::SetWaterMode(bool mode)
World::SetWaterHeight(float height)
World::SetWaterColor(float r, float g, float b, float a)
bool World::GetWaterMode()
float World::GetWaterHeight()
Vec4 World::GetWaterColor()

 

You must update your project to get new EXEs and shaders. All model shaders have been modified to handle the slice plane used when rendering reflections. A new set of textures have also been added in "Materials\Effects\Water" to handle the surface perturbation.

 

Caveats / Notes

  • When underwater, no post-processing screen wobble or fog is applied like in Leadwerks 2. This is because Leadwerks 3 has a customizable post-process stack, so the end user can control this.
  • The water physics are not 100% done and behave oddly.
  • There is a bug where switching projects does not reset the water settings to the default.
  • At this time there are no water quality settings, though the renderer uses the lowest possible quality in the reflection pass.
  • This build has been tested on every hardware / OS configuration except AMD on Linux.

 

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I am happy to look at any projects that have problems. Please send me a link to download.

Not sure if a map or project will help - any time the water plane is not completely culled in release mode everything that is not water turns black - unless I show FPS (F11), debug mode works just fine.

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