Playing around with near real-time Map edititng
While crawling around on the internet I found this video
Realtime level updates are something many engines have, but since I'm not using those engines it never was something on the forefront of my mind. After watching the video I wondered how close I could get to implementing something like that in Leadwerks. The solution I came up with is brain-dead simple. I load a level and a camera, and after a time limit reload the level and place the camera where it was.
This is video basically shows what I created. If someone was feeling very ambitious they could probably write a script that will reload each model without reloading the level, but I have a feeling it will break many of things.
Image of it in action
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