Further refinement of physics shapes
I added more options in the model editor for single convex hulls, polymesh, and no collision. Also changed the physics render mode to wireframe so it's easier to see the physics and visual geometry together:
This makes it easier than ever to enable collision on a model, and it works better with the navmesh system:
A new "shrink wrap" method has been added to generate low-poly convex hulls.
Exact convex hull:
Shrink wrap method:
This really saves a huge amount of time. Previously collision geometry was our limiting step in getting models into the engine. For the Christmas props I had to model many of the collisions by hand, but now they can be created ina few seconds. This also does away with the need for prefabs 90% of the time:
- 15
8 Comments
Recommended Comments