Expansion
Jorn Theunissen has been hired on a part-time basis to help design a new set of documentation for Leadwerks. We're taking a top-down approach whereby he designs an outline that encompasses everything you need to know, assuming the reader starts with zero knowledge. The goal is to explain everything in one set of information, down to the level of describing what a mipmap actually is.
The organization of the material will be a linear list of lessons, with no nesting or sub-sections. This makes it easy to track your progress as you go through the material, and it's very clear where information is, with big thimbnails and descriptions for each chapter. Here is a mock-up of what the organization might look like:
Benjamin Rössig has also been hired on a part-time basis to work on various features I don't have time to. He has contributed to Leadwerks in the past with the original program update system from Leadwerks 2, some of the Steamworks API calls, and wrote the Scintilla text editor. He is well-versed in C++, 3D graphics, and BlitzMax, which made this an easy choice.
Plans for adding paid items to the Workshop are underway and I am working with about 20 third-party artists to bring their content to the Leadwerks Workshop. If you are interested in selling your game items in the Leadwerks Workshop and want to get in before the launch, please contact me.
Leadwerks Game Player is in testing. There are various challenges as some of this technology is very new, but we'll keep iterating on this, improving it, and come up with a polished result for the end user. There is a major event coming in June that will give your Leadwerks Lua games major exposure. If you have a game you want to publish in the Game Player please contact me.
Finally, Leadwerks 3.5 is schedule for release at the end of April. This will include CSG boolean operations, scene filters, groups, a new game project template, and possibly some features Benjamin is researching now.
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