"To give you an idea of the character interaction, this special feature will highlight a few parts of a minor subquest.
[...]
All of you who’ve played a role-playing game are familiar with the standard retrieve item-receive reward type of quest.
There’s nothing wrong with those, and as a matter of fact, they are very useful for introducing a player into a universe. Unfortunately, typically those quests are implemented as “Hi how are you – if you get me this sword, I’ll give you 500 coins”, and that’s it. [...] "
(not by me, credits go to larian studios)
-> http://www.larian.com/Site/english/divinity/special_02.html
That is what I have been thinking about, too .
In my game which I have no name for at the moment I will implement very complex Interaction
inside the world , and also with the Npcs .
I know this might seem to be a huge project, but I am very into this so I am going to make a pre alpha in january 2016.
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