What's Next
Here's what's next for Leadwerks Game Engine.
Game Launcher
Leadwerks Game Launcher will be released in early preview mode when 50 games are reached. Right now we have 13. Filling the content up is a high priority, and the Summer Game Tournament will bring us closer to that goal.
I am mentioning this first because I want to emphasize that the number of games posted is my measure of how well I'm doing. Every action should be considered in terms of how it helps you guys publish more games.
Usability Improvements
Since the learning process for Leadwerks is now very well defined, we're able to identify and improve minor hiccups in the workflow. I'm getting a lot of great feedback here. The tutorials have helped y giving us a common reference point we can use to communicate how things should be done, and what can be improved.
Documentation will continue to be improved as we gain more experience. I am holding off on recording any videos until we get the materialize finalized.
Here are some of the things I want to modify or improve:
- New icon set
- Improve 3D control widget
- Use name in script entity field instead of drag+drop
- World:FindEntity() Lua command
- Revert material editor texture list to old style
- Implement web browser in Linux GUI for welcome page and Workshop.
- Add built-in help window for better documentation layout (will still pull data from online pages)
- Improve project manager and new project window, using web interface.
- Research is being performed on improvements to the script editor.
Game Templates
The 2D and 3D platformer templates are the easiest to make and are good examples for learning. These will likely come next. A racing game template is fun and simple, and may come after that.
DLC
A soldier pack would add a lot of new options to gameplay. We saw with the zombie pack that many people were able to use these items in a lot of different ways, and it added a lot of depth to gameplay. I think a soldier pack with characters that can fight against or with the player, or against zombies, each other, etc. would be a great addition.
New Features
I make decisions on new features based on the following question: What will result in more games? The things I think are important are a vegetation system like Leadwerks 2 had (but better), decals, and some built-in GUI commands. It is likely that the vegetation system will be the next big feature.
Built-in Model Store
We have some setbacks on this, but we're researching another way to make this happen.
That's quite a lot of different stuff.
As always, any of these items are subject to change.
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