Small behavioral change
In the next beta update, the way entity fields work in the script properties will be a little different. Instead of dragging an object from the scene tree onto the field, you will type in the name of the object (or copy and paste the name from the object's name field). This is being done to make the behavior more intuitive. After working with both approaches, I find the new way much easier to use.
This does however mean that an object that is used in this manner must have a unique name, since that is what is used to make the linkage. Additionally, prefab limbs can now have their names changed without breaking the prefab, in order to accommodate this design.
Your existing maps will be unaffected until they are resaved in the editor, but if you have multiple target objects with the same name, your map will need to be updated.
Alos, the texture list in the material editor is being reverted back to its original design, which was a bit more obvious in its presentation and usage.
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