3.6 Release Candidate Available
The 3.6 Release Candidate is now available on the beta branch. Since the last update, this adds camera render targets. You can set a texture to a camera's render target in the editor camera properties, and with the new command Camera::SetRenderTarget(Texture* texture). Render targets work both in the editor and in-game.
A terrain offset map has been implemented in the physics system, but it is not yet integrated into the engine.
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