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3.6 Release Candidate Available


Josh

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The 3.6 Release Candidate is now available on the beta branch. Since the last update, this adds camera render targets. You can set a texture to a camera's render target in the editor camera properties, and with the new command Camera::SetRenderTarget(Texture* texture). Render targets work both in the editor and in-game.

 

A terrain offset map has been implemented in the physics system, but it is not yet integrated into the engine.

 

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Very nice. Will it work with textures that are drawn on the context? I can't wait to play with it!

 

Also, I've noticed some GUI stuff in the library. Is it a WIP, or is it actually functional? Only noticed it because my code broke because of these new conflicts.

 

Gonna look for more surprises! ;)

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No such code exists...officially...

 

Was this not suppose to be in there yet? It would explain the spam of warnings. tongue.png

 

I'm really glad to see that such thing is coming soon, but I'm a little bit sad because I've just finished my stuff, and this sounds like it will be a better option. I was able to fix the conflict by putting my classes under a namespace, so my stuff still works for the time being.

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My GUI will evolve slowly and will not attempt to do everything everyone could possibly want. I am undecided on plans and will just do a little at a time. So I don't think you are at a loss.

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